> For the complete documentation index, see [llms.txt](https://kof-arena.gitbook.io/the-king-of-fighters-arena/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kof-arena.gitbook.io/the-king-of-fighters-arena/gamefi/controller-mint.md).

# Controller Mint

**■ Minting Controller**

* 2 level 5 Controllers can be used as materials to create a new Controller Box.
* At a certain probability, you may be able to obtain 2 Controller Boxes from Minting (Twin Minting).
* Depending on the number of Mints, Twin Minting probability will increase.
* The generated Controller Box’s Grade will be determined by the specs of the Controllers used for Minting.
* Each Controller has a Minting limit and Controllers with no more Minting left cannot be used as materials for Minting.

<figure><img src="/files/3P4ZMaBPiiKnN0CXQws0" alt=""><figcaption></figcaption></figure>

**■ Minting Cost & Probability**

* FM and Diamonds are used for Mintnig.
* The grade of the Controller Box acquired through Minting is determined by the grade of the Controllers used.

<table><thead><tr><th width="138" align="center">Parent Controller 1</th><th width="127" align="center">Parent Controller 2</th><th align="center">Controller Box (Common)</th><th align="center">Controller Box (Uncommon)</th><th align="center">Controller Box (Rare)</th></tr></thead><tbody><tr><td align="center">Common</td><td align="center">Common</td><td align="center">100%</td><td align="center">-</td><td align="center">-</td></tr><tr><td align="center">Common</td><td align="center">Uncommon</td><td align="center">50%</td><td align="center">49%</td><td align="center">1%</td></tr><tr><td align="center">Common</td><td align="center">Rare</td><td align="center">50%</td><td align="center">-</td><td align="center">50%</td></tr><tr><td align="center">Uncommon</td><td align="center">Uncommon</td><td align="center">-</td><td align="center">98%</td><td align="center">2%</td></tr><tr><td align="center">Uncommon</td><td align="center">Rare</td><td align="center">-</td><td align="center">50%</td><td align="center">50%</td></tr><tr><td align="center">Rare</td><td align="center">Rare</td><td align="center">-</td><td align="center">-</td><td align="center">100%</td></tr></tbody></table>

**■ Twin Minting Probability**

| Controller Grade | Twin Minting Probability |
| :--------------: | :----------------------: |
|      Common      |            2%            |
|     Uncommon     |            2%            |
|       Rare       |            2%            |

● The Twin Minting probability rate is determined by the number of times that you attempt to Mint.

* The success rate of Twin Minting increases by 0.25% each time you attempt to Mint.
* The final probability of Minting: Base 2% + Controller A's increased probability rate + Controller B's increased probability rate.

<mark style="color:red;">※ This Guide was written based on the test environment and may be subject to change in the future.</mark>
