> For the complete documentation index, see [llms.txt](https://kof-arena.gitbook.io/the-king-of-fighters-arena/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kof-arena.gitbook.io/the-king-of-fighters-arena/gamefi/fm-fight-money.md).

# FM (Fight Money)

**■ FM (Fight Money)**

* FM (Fight Money) is a currency that you can acquire in the game.
* Obtain FM by playing matches with a Controller connected.
* Used for Fighter Mastery upgrade, Controller Level Up, Durability Fix, Socket Unlock, and Minting.
* Can be exchanged for FCT (Fighter’s Club Token)\
  **※** Black Diamonds are required for the exchange.

**■ FM Acquisition**

* If you equip a higher grade Controller or the Controller's Efficiency Element is higher, you can acquire a larger amount of FM.
* The daily maximum FM that you can acquire with an equipped Controller resets every 24 hours and you will no longer be able to acquire additional FM once you have obtained the maximum quantity of FM.\
  ※ The daily maximum FM acquisition is determined by the Controller's grade at the time of the reset and is applied for 24 hours.

**■ FM Acquisition Formula**

* The FM aquisition amount is determined by the Efficiency stats of the equipped Controller.
* The victory mining reward ratio is applied based on the MMR stage.

<table><thead><tr><th width="218" align="center">Catogory</th><th align="center">FM Acquisition Formula</th></tr></thead><tbody><tr><td align="center"><p>FM Aquisition Formula</p><p>(Victory)</p></td><td align="center">The amount of aquisition (Victory) = ( D x (A^B x C) X (Victory reward ratio basedon the MMR stage/ 100) x [ getFMRate / 10000] ) x Mode Multiplier</td></tr><tr><td align="center">FM Aquisition Formula (Defeat)</td><td align="center">The amount of aquisition (Defeat) = D x (A^B x C) x (Victory reward ratio based on the MMR stage X Defeat reward ratio based on the MMR stage / 10000) x Durability</td></tr></tbody></table>

**■ Multiplier**

| Category |        Multiplier        |
| :------: | :----------------------: |
|     A    | Efficiency Element Stats |
|     B    |            0.5           |
|     C    |           1.78           |
|     D    |           18.2           |

**■ Mode Multiplier**

|    Match Type    | Multiplier |
| :--------------: | :--------: |
| 1v1 Single Match |    0.95    |
| 3v3 Grand Battle |    1.05    |

**■ Durability Condition Rate**

|  Durability Condition Rate  | getFMRate |
| :-------------------------: | :-------: |
| Equal to or lower than 100% |   10000   |
|  Equal to or lower than 50% |    9000   |
|  Equal to or lower than 10% |    1000   |
|              0%             |     0     |

**■ Reward Ratio for each WMMR Stage**

<table><thead><tr><th width="128" align="center">Tier</th><th width="86" align="center">Grade</th><th align="center">Win Bonus Coin</th><th align="center">Lose Bonus Coin</th></tr></thead><tbody><tr><td align="center">Bronze</td><td align="center">5</td><td align="center">100</td><td align="center">15</td></tr><tr><td align="center">Bronze</td><td align="center">4</td><td align="center">102</td><td align="center">15</td></tr><tr><td align="center">Bronze</td><td align="center">3</td><td align="center">104</td><td align="center">15</td></tr><tr><td align="center">Bronze</td><td align="center">2</td><td align="center">106</td><td align="center">15</td></tr><tr><td align="center">Bronze</td><td align="center">1</td><td align="center">109</td><td align="center">15</td></tr><tr><td align="center">Silver</td><td align="center">5</td><td align="center">151</td><td align="center">20</td></tr><tr><td align="center">Silver</td><td align="center">4</td><td align="center">154</td><td align="center">20</td></tr><tr><td align="center">Silver</td><td align="center">3</td><td align="center">157</td><td align="center">20</td></tr><tr><td align="center">Silver</td><td align="center">2</td><td align="center">160</td><td align="center">20</td></tr><tr><td align="center">Silver</td><td align="center">1</td><td align="center">163</td><td align="center">20</td></tr><tr><td align="center">Gold</td><td align="center">5</td><td align="center">248</td><td align="center">25</td></tr><tr><td align="center">Gold</td><td align="center">4</td><td align="center">254</td><td align="center">25</td></tr><tr><td align="center">Gold</td><td align="center">3</td><td align="center">259</td><td align="center">25</td></tr><tr><td align="center">Gold</td><td align="center">2</td><td align="center">265</td><td align="center">25</td></tr><tr><td align="center">Gold</td><td align="center">1</td><td align="center">270</td><td align="center">25</td></tr><tr><td align="center">Platinum</td><td align="center">5</td><td align="center">448</td><td align="center">30</td></tr><tr><td align="center">Platinum</td><td align="center">4</td><td align="center">457</td><td align="center">30</td></tr><tr><td align="center">Platinum</td><td align="center">3</td><td align="center">467</td><td align="center">30</td></tr><tr><td align="center">Platinum</td><td align="center">2</td><td align="center">476</td><td align="center">30</td></tr><tr><td align="center">Platinum</td><td align="center">1</td><td align="center">486</td><td align="center">30</td></tr><tr><td align="center">Diamond</td><td align="center">5</td><td align="center">875</td><td align="center">35</td></tr><tr><td align="center">Diamond</td><td align="center">4</td><td align="center">910</td><td align="center">35</td></tr><tr><td align="center">Diamond</td><td align="center">3</td><td align="center">946</td><td align="center">35</td></tr><tr><td align="center">Diamond</td><td align="center">2</td><td align="center">1013</td><td align="center">35</td></tr><tr><td align="center">Diamond</td><td align="center">1</td><td align="center">1104</td><td align="center">35</td></tr></tbody></table>

<mark style="color:red;">※ This Guide was written based on the test environment and may be subject to change in the future</mark>


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